Warda
Warda businesscards 01

In a distant age, magical beings known as the fey stepped from their dying world into our own, benevolently conquering the lands and its people.

Now, some 4000 years later, the great City of Ammingrad is a thriving metropolis, melding magic, machines, and magnificence in every aspect. Fey society flourishes in luxury, while humans toil and strive to survive. The vast city spans nearly an entire continent, surrounded by an impenetrable Barrier wall.

The city holds thousands of stories. What will yours be?

Welcome to Warda.

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    Warda: Curiosities - Chapter 61

    Pay The Piper goes fairly well... but The Pit is a den of iniquity and there's so much more it has to offer this evening for Owin, Tippin, and Embrilar. There's also an in-depth examination of soulgems, ethics, and illegal elemental magic.

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    Warda: Curiosities - Chapter 60

    Welcome to our flashback to Game Zero of Warda: Curiosities! This was the first time Amy, Frank, and Justin got together to play Owin, Tippin, and Embrilar in the city of Ammingrad. It's a casual night at The Pit - a gambling den the three of them frequent in a rougher neighborhood of town. In this first chapter of Game Zero, there's drinking, discussion of Pixie lifespans, and a dangerous game of Pay The Piper. But what else does the evening have in store for our curious heroes?

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    Warda: Curiosities - Chapter 56

    The first part of our 'season finale' of Warda: Curiosities! The threads of our heroes and the malevolent Spiderwillow are finally coming together... but at what costs?

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    Warda: Curiosities - Chapter 55

    In the heart of the Spiderwillow operation, Owin, Griff, Tippin and Alva go toe to toe with the unknown in search of answers... and all bets are off. Nobody holds back this time... and there are dire consequences to the actions they take.

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    Warda: Curiosities - Chapter 54

    The riots in Amminheim rage on as the Wardens march against the protesters. Griff and Alva struggle to find a solution they agree on. Tippin and Owin race to find out what they must do to locate and put a stop to Spiderwillow once and for all.

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    Warda: Curiosities - Chapter 53

    With Embrilar unconscious, the key still missing, and the identity of Spiderwillow hanging in the balance, Alva Goldfinch finds herself assisted by the young human Griff Hood, sent to protect Iggly Twitchwiggler's investment(s), and Tippin goes to the one other person he trusts most in the world: Owin Bolard.

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    Warda: Curiosities - Chapter 52

    Tippin sets off to accomplish the task given him by Spiderwillow - but Jo tries to interfere. Although Spaniel helps them to safety, Alva is simultaneously intrigued by and suspicious of the cook's motives. But there's no time to stop and interrogate; these riots are getting out of hand, and Felix has to get to work sogging before the whole of Amminheim is swallowed up in violence and flame.

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