In a distant age, magical beings known as the fey stepped from their dying world into this one, benevolently conquering the lands and its people.
Now, some 4000 years later, the great City of Ammingrad is a thriving metropolis, melding magic, machines, and magnificence in every aspect. Fey society flourishes in luxury, while humans toil and strive to survive. The vast city spans nearly an entire continent, surrounded by an impenetrable Barrier wall.
The city holds thousands of stories. What will yours be?
In the second span, Quillathe takes over the canals of the city. Griff struggles to lie low and fix up some new mechanica to use against the fey, and the Ascendant crashes a party Lutado's side is throwing. Jist trains hard to break the speed records held by other pixies in the city as part of her work for House Behl and her preparations for what's ahead. Iggly continues searching for the real Royland Ponce, certain that he's behind the chaos.
The next part of the story contains a kind of fast-forward: three spans of time and events contained in three episodes. To bring all the pieces of the game back to the playing field we play through a kind of montage that allows each of the main characters to catch up to where they want to be before our final act.
Jist narrows down her investigations at House Ardeo. Lady Luminessa seems too important to be involved in this type of thing, son Caspher is a bohemian artist, and daughter Cindra seems nice enough as she plays host to the Wardens in her living room. Jist flies next to observe the lord of the house, Mephanis, then doubles back to the mechanica master class quarters within the estate, certain that somebody within the Ardeo Estate has answers about the weather glass and the murdered pixies...
Lady Luminessa Ardeo has graciously permitted Jist to tour the facilities of House Ardeo with the servant pixie Flicka. Jist uses this as an opportunity to investigate as MUCH as she can while playing the part of a high-ranking House Behl official.
Jist teams up with the Wardens, Caernen Woolley and Maive Marswell, to investigate House Ardeo's tenuous link to the glass found at the scene of the crime the night the pixies were murdered. There's answers out there, and by Ammin, this unlikely trio of detectives is going to find out the truth!
Iggly and Torrance Fernworth finally make their way into Forget-Me-Not Square prison to seek out answers... but what they find is most surprising. Jist returns to her business with the Wardens by dropping in on Maive Marswell at home - she has the day off for Justice Day, after all. The two of them confer with Caernen Woolley about a new development in the case. Quillathe holds a press conference. Happy Justice Day, citizens!
Quillathe prepares to declare war on her father, Lutado Sareine. Griff shows up and locks horns with Quillathe over whether or not the Ascendant will participate in Quillathe's house coup. Jist bonds with various members of House Behl and updates Iggly on what she's been up to, and then goes off in search of Maive and Caernen to check in on the case of the murdered pixies. Also, it's still Justice Day... so there's a lot going on out there in the world.
Jist continues to experience life in House Behl. Quillathe continues in combat training with the Krelle twins at House Sareine. Iggly continues to find the cracks in the defenses of Forget-Me-Not Prison, seeking information and leverage to find out exactly what he wants to know. Griff begins to pry deeper and deeper into the knowledge of magic and how magic works in the world, looking further than he's ever looked before in search of an advantage he can use in the dark days ahead. Also... it's Justice Day in Ammingrad. Happy Justice Day, everyone.
Iggly and Jist exchange information and prepare to set some gears in motion to help Quillathe's mission. Griff, Jist, and Iggly return to House Sareine while Quillathe attempts to make a plan to conquer her brothers' forces at House Sareiene. Despite casualties, Quillathe continues to treat others with shocking amounts of seemingly genuine kindness and respect. Everyone continues to be concerned about this development.
Quillathe returns to House Sareine to begin her takeover, only to be joined by the newly-formed Tidesguard, who swear their allegiance to her and her cause. Griff and Jist catch up, and Jist educates him on the delicate and mysterious magical substance known as spark.