Warda
Warda businesscards 01

In a distant age, magical beings known as the fey stepped from their dying world into this one, benevolently conquering the lands and its people.

Now, some 4000 years later, the great City of Ammingrad is a thriving metropolis, melding magic, machines, and magnificence in every aspect. Fey society flourishes in luxury, while humans toil and strive to survive. The vast city spans nearly an entire continent, surrounded by an impenetrable Barrier wall.

The city holds thousands of stories. What will yours be?

Welcome to Warda.

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    Glimpses - To Learn To Love - Part 2

    Aly and Drew use the game Star Crossed to tell the story of a halfgene Ifriti professor and a Fairy head housekeeper as they find themselves drawn to one another as the Faction Era continues to grow around them, drastically changing the city of Ammingrad.

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    Glimpses - To Learn To Love - Part 1

    Aly and Drew use the game Star Crossed to tell the story of a halfgene Ifriti professor and a Fairy head housekeeper as they find themselves drawn to one another as the Faction Era continues to grow around them, drastically changing the city of Ammingrad.

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    Storms of War - The United Pact

    Since Stormfall in 4814, Lord Jardane Fleet has made sweeping changes to the Martial Guild and many of the wards surrounding his fallen home in Terraceton, changes that affect every single level of society therein... including you.

    Welcome to the United Pact.

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    Storms of War - The Faction Era

    The Guilds are dead. Welcome to the Faction Era. Times have sure changed in Ammingrad... let your old pal tell you all about it over a drink.

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    Winds of Change - The Story So Far

    A vox box arrives for you, delivered by pixie. You place it on the sonophone to listen... Why, it's a letter from your friend, Greorg, seeking to update you on the latest news during the last several spans in the city. So much has changed in such a short amount of time... and it concerns the entire population of Ammingrad. Even you.

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    Winds of Change - Chapter 29

    In the final span, Griff pulls of a massive heist on the Weather Guild and steals four giant cauldrons: one blizzard, one typhoon, one tornado, one sandstorm of drought. He brings them to Quillathe as a peace offering and a commitment to her cause. Jist snoops around the high houses in search of information on who's planning what, and the conflict between Lutado's forces and Quillathe's comes to a head.

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